Showing posts with label Virtual. Show all posts
Showing posts with label Virtual. Show all posts

Thursday, 17 February 2011

Create Computer Games - Get Started on Creating Your Own Virtual Worlds

I’ve always loved video games, ever since I first played them on a friend’s computer in the afternoon after elementary school. There’s something almost magical about the fact that we can move images around and interact with virtual worlds, a living fantasy presented for us to interact with however we please. I’ve also always wanted to make games myself but, until recently, didn’t have the technical knowledge to do so. Now, I’m a second year software engineering student, so if I weren’t able to code a game without too many dramas there’d be something drastically wrong. But what about the common person: the person for whom the term ‘memory leak’ conjures up images of their grandfather, ‘pipeline’ is where the water flows, and ‘blitting’ is unheard of? Well, everyone can get in on the game creation process, and you don’t even need to learn ‘real’ programming to do so.

So where do games start? With an idea. Games, like all fiction, require an idea to be successful. Sure, in the same way you can just sit down and write a story without foresight, you can jump on in and slap a game together. However, unless you get ridiculously lucky, the best works are usually the ones that have been well thought out beforehand.

Free Game

There are two methods of planning a project. You can start from a known technological standpoint and build your project on top of that or you can just go for the design, add as many features and ideas as you like, and then remove the ones that you can’t use when you’ve decided on the technology you’re going to implement the game with. In general, the second type is probably the best one to go with when designing games. When you’re first starting out however, the first option will save you many headaches.

So, for a first game you’re going to want a pretty simple idea. Don’t get me wrong, crazy-go-nuts game ideas are fantastic, and there should be more of them out there, but you’re not going to be able to create a real world simulator with fifty billion virtual people all interacting real time with your actions having a butterfly effect on the future of the virtual universe when it’s just your first game. Really. Many people try it; none that I know of have succeeded. Imitation is the best way to start out. Simple games such as ‘Space Invaders’, ‘Tetris’, ‘Pacman’ or even ‘Pong’ are great places to start. All are largely simple to create but have some inherent challenges. ‘Pacman’ for example, requires path finding for the ghosts. I recommend that you start even simpler than that for your very first attempt. ‘Space Invaders’ is a nice point to jump in. You can make a simple, complete game without much effort and it’s almost infinitely extensible.

If you’re stuck for an idea, pick a genre that you enjoy. Do you love adventure games such as ‘Monkey Island’, ‘Grim Fandango’, ‘Space Quest’, ‘King’s Quest’ etc.? Design one of those. Are you into fighting games like ‘Street Fighter’, ‘Tekken’, ‘Soul Calibur’, ‘Mortal Kombat’ and so on? Come up with an idea for that. Do you like first person shooters such as ‘Quake’, ‘Half Life’ or ‘Doom’? I don’t recommend it as a first project, but you can always give it a go. Feel free to be as generic as you like, this is a learning experience after all.

Now that you have your idea it’s time to flesh it out. Don’t worry about the technology or the fact that you may not know how to actually implement a game just yet, just grab yourself some paper and a pencil and go crazy with ideas. Describe the main characters, game play, goals, interactions, story, and key mappings, anything you can think of. Make sure you have enough detail so that someone can read through the notes and play through the game in their head with relative accuracy. Changing game design during the coding process is almost always a bad idea. Once it’s set, it should remain set until the tweaking phase (I’ll go into this more later) or you’re likely to enter ‘development hell’, where the project goes on and on; more and more work is done with less and less outcome.

At the end of this period of your game creation, you should have the following:

- A written outline of the game’s characters and possibly a sketch or two (be they space ships, yellow circles, cars or the prince of the dark kingdom of Falgour, you need to know who or what the player will be and who they will compete against)

- A written outline of the story (if there is one, this isn’t too vital for ‘Space Invaders’ or ‘Tetris’, but for ‘Uber Quest: An Adventure of Awesomeness’ it’s a really good idea)

- A description of game play, written or storyboarded. Storyboards are visual representations of ideas. Draw your characters in actions, with arrows showing the flow of action and short written descriptions detailing the events occurring in your image (because some of us aren’t fantastic artists and our images can be a little… open to interpretation…)

Now that you have a fleshed out idea, it’s time to work out how this will all get put together. If you’ve gotten to this point and are worried that you’re going to have to spend years learning complex programming languages in order to implement your idea, fear not! Others have already done the hard yards for you. There are many RAD (Rapid Application Development) Tools available for game creation, a number of which are available for free online. Some of them still require you to learn a ‘scripting language’ (a simplified programming language made for a specific task) but in general this isn’t too complicated or involved. I’ve compiled a brief list of some of these I have found at the end of the article. The free ones are listed first, organized by game genre.

Well, that should be enough to get you started in the creation of your game. The most important thing to remember once you’ve gotten this far is that you need to complete your game. Many people start a project and then lose interest and it fails, or they keep moving on to one new project after another without finishing anything. Start small, build a working (if simple) game that is, above all else, complete. When you get to this stage you will always have a huge number of things that you wish to change, fix etc. but you’ll get a great feeling from knowing that it is, in its way, finished.

From this point, you can start the tweaking phase. Play your game a few times and ask others to do the same. Take note of what isn’t fun or could be better and change things here. At this stage, it is more important than ever to keep backups of previous versions so that if a change doesn’t work you can go back and try something different without losing any of your work. It is at this point that you can add all new features, improve graphics and sounds, whatever you please, safe in the knowledge that you’re working on a solid foundation.

When you’re happy with your game, why not share it with the world? There are many cheap or free places out there for you to host your files on and then you can jump on link lists and forums and let everyone know about your creation. Well, I hope that this has been a helpful introduction into the art of creating games. It’s a great deal of fun, and can open whole new avenues of creative expression for you to explore. Jump in and have fun!

Links:

General Game Creation:
(Tools that allow easy creation of many different game types)
Game Maker: http://www.gamemaker.nl
MegaZeux: http://megazeux.sourceforge.net/

Adventure Games:
(Games such as Monkey Island, King’s Quest, Space Quest etc.)
Adventure Game Studio: [http://www.bigbluecup.com]
AGAST: http://www.allitis.com/agast/
3D Adventure Studio: http://3das.noeska.com/
ADRIFT (for text adventures): http://www.adrift.org.uk/

Role Playing Games (RPGs):
(Games such as Final Fantasy, Breath of Fire, Diablo)
OHRPG: http://www.hamsterrepublic.com/ohrrpgce/
RPG Toolit: http://www.toolkitzone.com/

Fighting Games:
(Games such as Street Fighter, Mortal Kombat, Tekken, Soul Calibur etc.)
KOF91: http://sourceforge.net/projects/kof91/
MUGEN (unfortunately the site is largely in French): http://www.streetmugen.com/mugen-us.html

Side-Scrolling Games:
(Games such as the 2D Mario Games, Sonic the Hedgehog, Double Dragon etc.)
The Scrolling Game Development Kit: http://gamedev.sourceforge.net/

There are many others available as well. One particularly useful site for finding game creation tools is: http://www.ambrosine.com/resource.html

Also of note, although not freeware, are the excellent game creation tools available by Clickteam at: [http://www.clickteam.com/English/]
Klik and Play and The Games Factory in particular are the programs to have a look at and download the free demos of.

If you really want to do things right and program the game yourself, there are some excellent programming resources available at the following locations:

Java Game Programming:
http://fivedots.coe.psu.ac.th/~ad/jg/
http://www.gamedev.net/reference/articles/article1262.asp
http://javaboutique.internet.com/tutorials/Java_Game_Programming/

Visual Basic Game Programming:
[http://markbutler.8m.com/vb-tutorial.htm]

C++ Game Programming:
http://www3.telus.net/alexander_russell/course_dx/introduction_dx.htm
http://www.rit.edu/~jpw9607/tutorial.htm

General Information:
http://www.gamedev.net/
http://www.gamasutra.com/

Create Computer Games - Get Started on Creating Your Own Virtual Worlds

My Links : News Newspaper

Tuesday, 15 February 2011

4 games of bowling for free right now.

Pick up any gaming publication at your local bookstore and you'll quickly realize that simulation games for sports such as football, golf and hockey are of massive appeal. But there is one genre of sports that has never managed to break into the mainstream, and that is the traditional and beloved game of bowling.

If you search the exhaustive archival database of published games for titles that have the word 'NFL' or 'PGA', hundreds, if not thousands of game titles are returned. Even some of the most obscure or under-the-radar league associations have game titles. Did you know there is a World Series of Beer Pong association? Even beer pong had a game release for the Wii in 2008, but that game was quickly modified after parents were upset with the references to alcohol.

Free Game

So what about bowling? The Professional Bowlers Association (PBA) is the largest bowling organization in the world, but yet only a handful of PBA Bowling games exist. Compare that to the massive successes of NFL games such as Madden, or NHL Hockey by EA Sports and bowling's market share is diminutive in relation. Put simply, people don't want to play bowling simulations.

The most notable bowling game success thus far would have to be Wii Bowling, which allows the gamers to physically motion the movements associated with proper bowling ball throwing technique, including ball spin and follow-through. This physical interaction with the game is why it's a success. Real-life bowling is extremely fun for even the most disinterested athletes, and Wii Bowling is the closest to bringing the true nature of bowling into the home.

Unfortunately for most game manufacturers, however, they do not have access to develop games specifically for the Wii. They must focus their development efforts for larger console audiences, most namely the computer and PlayStation market.

If you're an avid gamer that is looking for some new games to play that may have flown outside of your radar, hopefully this article will give you the opportunity to try something new and different. Below you will learn what bowling game titles are available to play instantly and why they are the most interesting free bowling games on the market. They are all either freeware or shareware (meaning some have free-trial demos).

Polar Bowler by WildTangent is a fun and graphic-rich free bowling game where you steer a polar bear on ice to crash into pins. Not exactly a true bowling simulation, but this one gets first mention because of its terrific gameplay and intuitive controls. Too many bowling games these days are overly-difficult to pick up in less than 10-minutes. Polar Bowler is simple, straight-forward and we think it is a great download for older adults who feel their a bit less coordinated.

Brunswick Bowling by THQ is a true bowling simulation that looks and feels like real-life bowling. The graphics are very traditional for a bowling game, but the real highlight with this game is the internal bowling physics engine. This game has been developed to produce realistic results based on a number of true-life factors such as lane slickness (lanes are often oiled or are synthetic, not wood), ball weight/size, and ball spin. This is not a bowling arcade game like the aforementioned Wii Bowling, but rather a sophisticated simulation.

Gutterball 3D by TryMedia is another popular and free bowling game to play. This game is a mix between bowling and racing as the purpose is to control a bowling ball in the 3D environment crash into pins at high speed. If you're looking to bring your local alley experience home, this may not be for you, but don't overlook it entirely because it's gotten rave reviews for its addictive gameplay.

PBA Bowling by Bethesda Softworks is a free bowling game that emphasis real-world bowling physics and league play. Much like Brunswick Bowling, PBA Bowling is a true bowling simulation game and offers tournament competition modes and bracket play. Something many bowling game titles fail to incorporate.

These free bowling games can be downloaded at many of the popular gaming websites or direct from the publishers. They give you ample opportunity to test the game and make a decision whether you like it before buying.

Multiplayer online bowling games have been all the rage in the past couple years, as gamers are begging for more human opponents. Before purchasing an online bowling game that offers multiplayer functionality, be sure to read some reviews to learn about any limitations a particular game may have for playing online. Some games require you to turn on/off certain functionality in your router or Windows settings, which can open your The current system, while the editor is a game or two to several kinks. Last year, the game is always filled with so many problems with them.

4 games of bowling for free right now.

Thanks To : News Newspaper

Friday, 23 July 2010

Free Virtual Slot Machine at work.

"...can be yours FREE!!! Enroll now to get FREEBIES!" These are some of the timeless catch-phrases in marketing almost any kind of product. It works most of the time as long as the magic word "free" is never omitted. Why? Because anyone would love to have free stuff. In the world of gambling, free games and free money are most welcome to countless gamers who continuously push their luck and drain their wallets. So why end up in despair when you can try out your luck for free? That's right. Online casinos do have free games including the most vicious yet the most addicting casino game: Slot machines. Eager to learn more about free virtual slot machines? Read on.

Playing free slots is a great way to get acquainted with the game. Beginners are exposed to virtual slot machines wherein they can place virtual money to put the machine to play mode. The aim is basically to hit the winning combination or combinations. It is primarily created for practice or demo games. Today, online slots are a far cry from its early ancestors: the mechanical slot machines. Whereas the mechanism of the slot machines determines the outcome of the game in the past, at present online slots are run by a program called the random number generator. Free virtual slot machines operate with these programs as well.

In slots, one of the common myths is that playing on machines that haven't paid out for a long while increases one's chance of winning compared to playing on machines that give frequent payouts. It is not the case. The random number generator ensures that everyone has an equal chance at the game. Regardless of the machine's frequency of payouts, the odds of winning still remain the same.

So how do online slot machines work? The program embedded in the system randomly picks a number and translates it to a corresponding symbol in each virtual reel and correlates it with the other reels to form a combination. If a winning combination is hit, the computer enables the virtual machine to dispense cash, otherwise it doesn't. The number of possible combinations depends on the parameters used by the programmers. Typically, the number of possible outcomes is endless. Hence, slot machines are aptly categorized as a game of chance. You might as well be continuously playing the game for a really long time to win the jackpot. Strategies can sometimes work, but the overall outcome is ultimately decided by the program.

If you are playing on free virtual machines, spending money isn't a problem. You can try out several strategies without the risk of losing money. You can also explore and learn about several varieties of slot machine games. But the most important thing to remember in playing is that it is just a game. The lures of the game such the near-jackpot hits and the big return in Exchange money only to touch people in a trap, if you do not control personal greed.